A arma secreta para The First Berserker: Khazan
A arma secreta para The First Berserker: Khazan
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After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
Não sei se isso foi por questão intencional de design ou resultado de um erro, contudo tenho a impressãeste por qual muitos vãeste chegar nesse ponto da aventura e se sentir frustrados através “surpresa” de que o estúdio preparou — mas vale a pena insistir um pouco para atravessar dela.
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
Esses problemas por balanceamento impactaram bem negativamente na minha gameplay, felizmente são coisas simples de se resolver com 1 patch futuramente, porém fica aqui este aviso de qual certas partes do game não parecem justas com este jogador.
A reviravolta que temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e desprovido criatividade no roteiro.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter On-line universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this The First Berserker: Khazan is effectively anime), now exiled and mutilated by a court of jealous nobles.
Isso nãeste foi reflexo único Destes aumentos das minhas habilidades ou Destes melhores equipamentos do protagonista, contudo sim do jogo realmente deter ficado menos desafiador (ou mais justo) desse ponto em diante.
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Isso porque, apesar de ter propriedades saiba como combates punitivos e que dependem bem do gerenciamento do estamina e ambientes utilizando bom design e atalhos interessantes, eles não trazem Praticamente as ferramentas qual ajudam a dar personalidade ao game.
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It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.